He was responsible for the character designs of the No More Heroes series, as well as Fire Emblem Awakening and Fates. Every character has a unique personality, and an equally unique design thanks to the wonderful work of character design genius Yusuke Kozaki. Every mission has a random assortment of mercenaries assigned to it, so for the first couple of hours of the game I was constantly meeting brand new characters, from a poetic try-hard named Savior to a smarmy up-and-coming member of Bullet Works named Johnny G. There are dozens of other Reclaimers, though, and you’ll meet all of them as the game progresses. You’ve joined a group called Orbital as one of their Reclaimers, a mercenary who works with various Earth factions and governments in order to protect civilisation and fight back the AI menace. After the moon crashed into the surface of the Earth (and life somehow managed to survive), countless AI vehicles and weapons were taken over and turned hostile by a threat called the Immortals. The narrative starts out vague, but after a few pre-mission conversations and emails, you start to piece together what exactly is happening in the world of Daemon X Machina. For me, I actually ended up being more struck by the human side of the game.
The robots are hardly the most important part of this package, though. It’s produced by the pioneer of the Armored Core series, after all. Creating a co-op action game set in a post-apocalyptic world that parallels the struggles of the modern working-class and military bureaucracy? Toss in a bunch of sleek, fully customisable giant mechs and you’ve got Daemon X Machina.ĭaemon X Machina is, without a doubt, a mecha action game. Making a third-person shooter about an onslaught of aliens and the ravages of nature? Pop some mech suits in there and you’ve got an addictive Capcom shooter franchise.
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Have a cheesy action game full of awkward comedy? Slap a cool robot in there and you’ve got a cult classic From Software game. No matter the genre or setting, a sharply designed bipedal weapons platform is the perfect centrepiece for a memorable interactive experience. In his review, Nick Valdez called it "a mecha anime fan's dream," but also found that the game "bites off far more than it can chew." Hopefully the sequel will be able to bring in the best elements of the first game, while polishing up some of the parts that didn't shine quite as brightly.What is it that makes robot games so cool? Obviously, the biggest reason is the robots themselves. Daemon X Machina also received a mostly strong review from following its release. It's hard to say what fans of the first game should expect from the sequel, but the first game was a strong financial success for Marvelous First Studio.
A number of paid DLC options are available, as well.
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Players that decide to purchase the full game can also obtain free DLC based on The Witcher's Geralt and Ciri. A demo of the game is currently available on the Nintendo Switch eShop. Tsukuda is known for his work on the Armored Core series, and the mech designs in the game were created by Shoji Kawamori, who also worked on Armored Core series, as well as Super Dimension Fortress Macross.
For those unfamiliar with the title, Daemon X Machina is a mech action game playable in single-player, or in four-player co-op.